You start with empty hands. The official loop is break trees, collect logs, sell them for Coins, buy tools, and upgrade those tools. A saved run is started from the lobby, not from a code.
Start the run
- In the lobby, find the START A RUN pad.
- Step on it. The sign allows a solo party or up to three friends, so a party run holds at most four players.
- Wait through the teleport countdown. Leave Party is available if you need to back out.
- When the forest loads, follow the first tree prompt.
The official description says solo and friend runs save. It does not name a save button or list every item that persists. Public servers are a separate 15-player setting.
Make the first sale
- Click or hold the attack button to punch a tree until it falls. No axe is required for this tree.
- Pick up the logs. Desktop footage uses E. Holding E gathers the pieces in the opening loop. Before upgrades, carry space is only a handful of logs. One first load could not take more than about five, and a starting bag has also been described as holding 10.
- Carry them to the brown sell pad beside the orange wood chipper.
- Use the CLICK SELL control. The number on screen is the value of the load you are holding, not a fixed price per log. One opening bundle of about five logs sold for roughly 60 Coins, and another frame showed a 5/5 bundle at $65.
Buy the Axe before you over-upgrade your hands
Press Tab to open run Upgrades when the tutorial asks you to buy an upgrade. Hands Hold lets you keep punching while the button stays down. That is worth taking. Do not empty your Coins on later hand levels if the Axe is close.
- Find the wooden cabin labeled TOOL SHOP. This is not the same screen as the Shop button. Desktop footage opens that other shop with R.
- Face the Axe on the inside wall and use the View prompt. Desktop footage shows E.
- The observed price is 150 Coins. Buy it when the card matches your balance.
- Open Upgrades again. Axe Sharpness, Axe Speed, and Axe Hold appear for the Axe you now own.
A creator route used three Sharpness upgrades, two Speed upgrades, and Hold during one run. That is one path, not a required order. If the menu blocks a later row, buy the earlier row first. One session was told upgrades had to be taken in order.
Spend the next Coins on the slow part
| If this is slow | Look at | Observed example |
|---|---|---|
| Each tree takes many hits | Axe upgrades | Sharpness, Speed, and Hold after the Axe is owned |
| You walk back with too few logs | Backpack | First sign showed 175 Coins. A later backpack in the same kind of session was 750. An early bag held 10. |
| Trees are far from the chipper | Garage vehicle | A 500-Coin vehicle with carry 50. Spawn it after you pay. |
| Loose logs take too long to grab | Log Vacuum | Buy the tool before you expect its upgrade tab. |
| The chipper queue is the wait | Chipper Speed | It speeds the queue. It was not shown to raise the Coin value of a log. |
After a purchase, check the owned state, the new capacity on the HUD, or the newly unlocked upgrade tab. A personal Coin balance is not a price.
Desktop controls from footage
| Action | Key in desktop footage |
|---|---|
| Move | W A S D |
| Jump | Space |
| Interact, view a tool, pick up logs | E |
| Equip a tool | Number keys 1 through 0 |
| Use a tool | Left mouse button |
| Run Upgrades | Tab |
| Shop | R |
| Continuous punch after Hands Hold | Hold the attack button |
Mobile and controller prompts can differ. Use the label on your screen.
What done looks like
You own the Axe, its upgrade tab is open, and a sell updates your Coin total. The next job is either more carry, a vehicle, or the first gem reward in the lobby. Clearing the starter trees is a later goal, not something you finish before the Axe.
