Coins
1 entries in this hub.
Coins
Coins are the currency you get from selling logs. Some cards label the same spends as cash.

Coins, also shown as cash on some cards, are the run currency from selling logs.
1 entries in this hub.
Coins, sometimes labeled cash, pay for the Tool Shop, run upgrades, and Coin vehicles. Gems pay for permanent perks and class cards. Robux covers separate products such as a timed Trial Saw, gem packs, and some passes. A public server holds 15 players. A saved party run is smaller: solo, or you plus up to three friends.
Punch a tree, pick up the logs, and sell them at the chipper for Coins. In observed footage the Tool Shop Axe cost 150 Coins. Buy that before you sink a long streak of Coins into hand upgrades you are about to replace. Then raise carry space or transport if walking back is the slow part.
The official description says solo and friend runs save. That line does not list every item that stays. A Rainbowmaker panel said that offer lasts for the current game and must be bought again next game, and Coin garage vehicles are described as run unlocks. Read each card for current-game, timed-trial, or permanent wording.
No code string has been confirmed for this experience, and inspected gameplay did not show a code-entry button. Use the lobby Rewards stall instead. An October 13 panel showed +35 gems on Daily Reward and a +100 gem Group Reward checklist. Another walkthrough called the one-time social payout 180 gems. Trust the panel in your lobby.
The Classes booth says classes restock about every five minutes and are bought with gems. Sold out is the state of that refresh, not proof the class was removed. A run can also show a Robux price on the same card. Check the currency before you confirm.